Police Comics #6 is notable for a couple of reasons: It hints at what the future holds for Plastic Man’s publishing history, and it also marks the point when Jack Cole started moving away from giving Plas simple hoods to beat up and began edging toward more creative concepts and crazier villains (which is saying something). And, buddy, this story is crazy.
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Dang it! Isn’t that always the way? You’re in the middle of a conversation and, bang! — murder. At this point, Plastic Man is fully committed to being a hero, so he rushes to the scene of the crime, where a strange clue is revealed.
And that’s not the only clue, though the cops working the case don’t seem to think it’s a big deal. Luckily, Plastic Man is a little more diligent than the city’s finest, and strikes out to see where it leads.
One of the best things about Cole’s work, particularly in his Plastic Man stories, is the expressions he gives to people in the background. So often these “extras” have the best reactions, which are usually a mix of comedic and completely realistic. I mean, how else would you react if a stretchy superhero suddenly slipped past your nethers?
Soon enough, Plas has followed the strange trail to a cellar, where he takes a judicious peek through a keyhole the size of a bay window to see …
What does Plas see? What did the watchman mean when he scrawled, “Those hands” in his own blood? Well, he meant THESE hands.
That’s right — the robbery and murder were committed by a pair of disembodied hands which can’t seem to keep their … er, selves … off the loot. Chubby Rankin and his gang seem to be palming the goods for themselves, though, and what’s worse, they’re prepared for a visit from Plastic Man. After Plas knocks his hoods around a little, Chubby shoots Plas with a web of adhesive and sends him tumbling down a long chute into an even deeper basement.
And then things get weird.
Cursed hands that are compelled to steal! A desperate act of self-dismemberment! (I’m willing to overlook how he was able to cut off the second hand!) A very questionable beard! Is it any wonder I love these comics?
After hearing the man’s tragic story (but still saddled with the sticky netting), Plastic Man stretches his way back up the chute to surprise the gang.
One brief fracas later and Plastic Man has the whole gang tangled up in the adhesive. He demands that the gang tell where the hands have gone, but they swear they never know — the hands just leave and always come back with booty. Chubby finally agrees to spray a special solvent on the netting to free them all, but Plas sprays them with more adhesive before setting off after the slippery digits.
In another part of town, the cursed hands are hard at work.
Those have got to be the most bloodthirsty hands I’ve ever seen. Luckily, Plastic Man retraces the cursed hands’ steps, and catches up to Thing 1 and Thing 2. Unfortunately, they refuse to knuckle under.
The hands have the element of surprise and manage to pound on Plastic Man for a while, but Plas gets it together quickly enough to get a grip on the hands and wrestle them into yet another nearby cellar. Then he dispatches them in dramatic, basement-y fashion.
Of course, now Plas has to go back to the old man and explain that his mitts are gone forever because he just fastballed them into a furnace. That’s bound to be awkward.
Well, I guess I can’t argue with that.
There are a few things I really enjoy about this story (besides the obvious). Cole’s visual language is becoming more confident and better defined, and you can see the style that would define his Plastic Man work coming into shape. I especially like the way Cole isn’t afraid to let his influences and interests show; this story is a nice example of Cole drawing on elements from his time doing humor comics, as well as a peek at the horror comics he’d do a decade later.
But, hold on — what did Plastic Man want to talk to us about back when this whole thing started?
By this time Quality Comics was getting ready to not only expand Plastic Man’s page count, but was also moving toward making the character the headliner in Police Comics. About a year later, Quality would launch Plastic Man #1. This was only the his sixth appearance ever, but the publisher must have already known — Plastic Man was a hit.